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CV

Career History

December 2020 – Present at Mololoco

Senior Motion designer

Creating personalized advertisements for companies like Skyshowtime, Albert Heijn, Bol., and many more by creating and using a dynamic video setup, coding, plugins and creating the perfect pipeline while also creating animated videos fully 3D, 2D and any other style a customer would like to have, sound editing, video editing, 3D modeling, illustrating, storyboarding and staying on top of industry changes like AI and new features to our software.

April 2019 – Oktober 2020 at Storyteq

Technical video editor

Creating personalized advertisements for companies like Netflix, Albert Heijn, Heineken, and many more by coding with expressions in After effects and creating the occasional animated video.

Sep 2017 – March 2019 at Chartboost

Motion/Creatives designer

Creating custom advertisement creatives such as end cards, videos, interactive ads ,and playables, for the global top mobile advertisers like PLR, Bitmango, Gram games, Voodoo, Huuuge Games ,and over 100 more.

Relevant Study History

Jan 2015 – Jan 2016

Student: 2D Classical animation

An intense university-level study of around 12 hours a day in Vancouver Canada.

Learning how to animate on paper from people who work in the animation industry (Disney, Pixar, Dreamworks, etc.)

I graduated Cum Laude.

2008 – 2012

Student: Game Design

4 years in which I learned about the fundamentals of design and programming.

Skillset

Animation

Classical and Digital

Animation has always been my biggest passion. My dream is to work for Disney one day. I have a great understanding of movement and always take into account the basic principles of animation to create the most aesthetically pleasing motion.

Illustration

Classical and Digital

Drawing goes hand in hand with my love for animation, it is a way for me to blow off steam and really get my creativity out. When tasks are getting very technical, I tend to grab a pen and paper and just start sketching.

Software

Adobe and others

Most of the motion design software that Adobe has to offer, I use on a daily basis. I adapt fast to learning new software. Blender took me a couple of weeks for example.

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